AI Insights · Timothy · April 2025
Top 5 Golf Games Performance in Switzerland, Q1 2025
Explore the performance metrics of the top 5 golf games in Switzerland during Q1 2025, including trends in downloads, revenue, and active users.
In the first quarter of 2025, the top golf games on the unified platform in Switzerland showed varying trends in terms of downloads, revenue, and active users. Here's a closer look at the performance of each game based on data from Sensor Tower.
Golf Battle from Miniclip.com experienced a decline in weekly downloads, dropping from approximately 500 in early January to 149 by the end of March. Weekly revenue also decreased over the quarter, starting at $2.4K and ending at $1.5K. Active users saw a significant reduction, from around 2.4K to 961.
Golf Rival - Multiplayer Game by Zynga Inc. had a fluctuating revenue pattern, peaking at $6.7K in late January and closing the quarter at $4.3K. Downloads remained low, with a slight increase towards the end of the quarter, reaching 228. Active users showed a gradual decline from 2K to 1.4K.
Golf Clash - Golfing Simulator from Electronic Arts saw its revenue peak at $8.5K in early February, before falling to $4K by March's end. Downloads remained consistently low, while active users showed minor fluctuations, maintaining around 800.
Ultimate Golf!, also by Miniclip.com, had a steady weekly revenue, closing the quarter at $2.7K. Downloads were minimal, with a notable decrease, ending at 30. Active users decreased from 735 to 507.
Lastly, Golf Orbit: Perfect Swing by TapNation maintained low revenue, averaging around $62 per week. Downloads remained under 50 per week, and active users fluctuated slightly, ending with 26.
These insights highlight the varied performance of golf games in the Swiss market. For more detailed analytics, visit Sensor Tower.